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    Black Forest

    Black Forest is features a unqiue black/white organic style inspired by my recent Bonasi Tree concepts. Originally the plan was simply to surround my temple design with dense plant overgrowth, however I had the idea to create surrounding forest tree’s circling the dense plants. I’ll experiment with this concept/style and I’ll see how I can […] More

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    Elder Village

    The first in a new illustration series combining elements of cyberpunk with natural Asian inspired landscape. Using an isometric perspective city scene, I decided to also the composition using river/streams and large overgrown plants.   More

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    Nero City Cyberpunk Dysutopia

    Level Design created using Unreal Engine 4. The centerpiece for this scene is the alleyway tucked in between two towering buildings. A major element to my design choices is emissive material used on the windows, this adds depth and a sense of scale even in the dark shadow areas. The use of wires, ivy and […] More

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    Solemn Shrine

    Heavily influence by traditional Japanese art, ‘Solemn’ incorporates asian styled architecture and a tranquil stlyle of minimalist landscape. I like to incorporate symbols and in this artwork I added a paper texture to emphsise the traditional look and feel.   More

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    ‘Stargate Depot’ Immortal Abyss Film / Game – UE4 Level Design WIP PT.02

    In part 02 I have began adding base materials and some relatively uniform wall static mesh (geometry) across both the wall and floors (exc. the ceiling which will be added later). I think that the minimal textures provide an interesting subtle combination of both heavenly light casting down from above yet also a dysutopian sense […] More

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