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    Neon Green Taipei – Taiwan Street Photography

    This series if Taiwan photo’s brings to life the wide variety of spotlight and neon signs found in Taiwan New Taipei. The constrast between greens and pinks in the image help to create a sense of depth since different sources of light require volumes of space to illuminate. More

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    ‘Origin Biotope’ #01 [TIMELAPSE]

    This footage is a quick timelapse featuring one of my biotope / glass jar Terrariums. It contrains exclsuviely springtails using coconut husk, natural earth and charcoal substrate. Springtail culuture is best suited to a wet/humid enviroment and the closed jar does a great job on retaining mositure at the bottom. More

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    Black Forest

    Black Forest is features a unqiue black/white organic style inspired by my recent Bonasi Tree concepts. Originally the plan was simply to surround my temple design with dense plant overgrowth, however I had the idea to create surrounding forest tree’s circling the dense plants. I’ll experiment with this concept/style and I’ll see how I can […] More

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    Elder Village

    The first in a new illustration series combining elements of cyberpunk with natural Asian inspired landscape. Using an isometric perspective city scene, I decided to also the composition using river/streams and large overgrown plants.   More

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    Nero City Cyberpunk Dysutopia

    Level Design created using Unreal Engine 4. The centerpiece for this scene is the alleyway tucked in between two towering buildings. A major element to my design choices is emissive material used on the windows, this adds depth and a sense of scale even in the dark shadow areas. The use of wires, ivy and […] More

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    Solemn Shrine

    Heavily influence by traditional Japanese art, ‘Solemn’ incorporates asian styled architecture and a tranquil stlyle of minimalist landscape. I like to incorporate symbols and in this artwork I added a paper texture to emphsise the traditional look and feel.   More

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    Nero Map / Level Design (Cyberpunk Urban Street) – Immortal Abyss

    [vc_row unlock_row_content=”yes” row_height_percent=”0″ overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_use_pixel=”yes” overlay_alpha=”50″ gutter_size=”3″ medium_width=”0″ mobile_width=”0″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ width=”1/3″ column_width_pixel=”800″][vc_column_text] Map / Level Design This linear map design is based on the idea of a large nearby port trafficing commuters to and from stations dotted around the region. There are several pathways guarded at key intersections […] More

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    ‘Stargate Depot’ Immortal Abyss Film / Game – UE4 Level Design WIP PT.02

    In part 02 I have began adding base materials and some relatively uniform wall static mesh (geometry) across both the wall and floors (exc. the ceiling which will be added later). I think that the minimal textures provide an interesting subtle combination of both heavenly light casting down from above yet also a dysutopian sense […] More

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    Dark Neon Scifi UFO Game Concept (Early Atoms4D Indie Game)

    During early development of my indie game Atoms4D I level designed a cool looking subterranian city with cyberpunk style neon lights. The city was mostly composed of walled off structures and holographic door signage.  A large centrifuge mothership style structure also rotated above adding an element of dynamisism to the level design. It’s likely this […] More

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