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‘Stargate Depot’ Immortal Abyss Film / Game – UE4 Level Design WIP PT.01

In part 01 of this level design for Stargate Depot, you’ll get an idea of my process for the blocking off phase of my level design workflow. Typically “blocking off” is used in game and architectural design as a foundation or initial step and is an important step for planning out a 3D scene.

Essentially the goal is to conceptualize a semi-final form of your design which helps to better understand how light casts shadows, areas for navigation and so on.

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Low Poly 3D Models – Early Atoms4D Game Concepts

‘Stargate Depot’ Immortal Abyss Film / Game – UE4 Level Design WIP PT.02