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    Abyss WorldBuilding Shrines and Low Tech Structures

    Featuring a large series of traditional shrines and cyberpunk stylised structures.These are some of the earlier worldbuilding illustrations that lated helped to develop the Abyss Series.The scale of each of these vary although it’s not entirely obvious without some contextual environments in the background to compare against. In some instances I’ve used ladders which helps […] More

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    Flat 2D Cityscape Digital Artwork / Puzzle

    Projecting a cityscape onto a 2D plane was an interesting study vs my usual approach of conceptualising 3D geometry with perspective.  Often times I like to use stairs to lead the eye around cityscape scenes for example.The flat buildings however take up significantly more canvas real estate as 2D shapes and thus iI as influenced […] More

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    Abyss Cyberpunk Shrines / Temples

    These temples / shrines are part of a series exploring traditional architecture immersed into nature. I like the aesthetic of vines and tree branches intertwined with architecture to help balance man made geometry and more organic / serene landscape. These layouts inspired by calligraphy writing, the idea being what space behind key areas of the […] More

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    Cyberpunk Parallax Animated Illustration

    I wanted to have a go at turning one of my hand drawn illustrations into an animation piece.  For this test I adopted a parallax approach essentially masking the composition onto separate layers that were animated (scaled) individually. Various post process effects also applied including some particle effects just to add a sense of further […] More

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    Oxygen Sim – Biotope / Habitat Simulator [Dev Update #02]

    This second update for Oxygen showcases added drone control functionality for a more intuitive experience. Players can pilot their drone and change cameras, scan areas, use gadgets and also place a wide selection of objects. Each time an object (e.g. a rock) is placed into the level, a random rotation / scale is selected automatically […] More

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    Oxygen Sim – Biotope / Habitat Simulator [Dev Update #01]

    Oxygen Sim is a PC game / simulator I’m working on that allows players to create aquascapes, terrariums and other variations of biotopes. This first update showcases a procedurally generated aquascape with rocks, aquatic plants and livestock. Key to the beauty of this simulation is a custom lighting setup which replicates conditions of a real […] More

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    UNetwork 'HIVE' – Cryptocurrency Dev Concepts, Branding & Community

    UNetwork is a cryptocurrency Ethereum smart contract based platform with a strong localized foundation in Asia and goals to expand into a global market. This blockchain project caught my interest relative to its goal to reward content creators, moderators and general users. The idea being that by voting with “sugar”, users are given monetary incentive […] More

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    WorldBuilding Fantasy Map – Timelapse Artwork

    Worldbuilding is about generating a world / story narrative that is often underpinned by visual media (e.g. film / games). This often includes custom designed maps and so I wanted to explore the process of generating an illustrative fantasy style map. There was no particular formula or planning behind the maps design and so this […] More

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