Conceptualising new forms of technology is an interesting challenge and forces you to think more about practical applications. Everything from manufacturing processes to ergonomics need to be considered, however every now and then it’s fun to create something purely abstract. More
A mixed selection of various cyberpunk city scenes using mostly freehand isometric perspective. A lot of my achitecural concepts concepts combine man made structure and organic nature, the latter adding character and a sense of age to the scene.l More
Featuring a large series of traditional shrines and cyberpunk stylised structures.These are some of the earlier worldbuilding illustrations that lated helped to develop the Abyss Series.The scale of each of these vary although it’s not entirely obvious without some contextual environments in the background to compare against. In some instances I’ve used ladders which helps […] More