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    Cyberpunk Parallax Animated Illustration

    I wanted to have a go at turning one of my hand drawn illustrations into an animation piece.  For this test I adopted a parallax approach essentially masking the composition onto separate layers that were animated (scaled) individually. Various post process effects also applied including some particle effects just to add a sense of further […] More

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    Oxygen Sim – Biotope / Habitat Simulator [Dev Update #03]

    The new Oxygen Sim update showcases a couple new tools added to the simulator. One such tool is the dynamic grass cutting system that allows players to trim grass with full control. This is technique commonly used by scapers as plants outgrow their tank, trimming grass is also a great way to improve the composition […] More

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    Oxygen Sim – Biotope / Habitat Simulator [Dev Update #01]

    Oxygen Sim is a PC game / simulator I’m working on that allows players to create aquascapes, terrariums and other variations of biotopes. This first update showcases a procedurally generated aquascape with rocks, aquatic plants and livestock. Key to the beauty of this simulation is a custom lighting setup which replicates conditions of a real […] More

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    UNetwork 'HIVE' – Cryptocurrency Dev Concepts, Branding & Community

    UNetwork is a cryptocurrency Ethereum smart contract based platform with a strong localized foundation in Asia and goals to expand into a global market. This blockchain project caught my interest relative to its goal to reward content creators, moderators and general users. The idea being that by voting with “sugar”, users are given monetary incentive […] More

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    WorldBuilding Fantasy Map – Timelapse Artwork

    Worldbuilding is about generating a world / story narrative that is often underpinned by visual media (e.g. film / games). This often includes custom designed maps and so I wanted to explore the process of generating an illustrative fantasy style map. There was no particular formula or planning behind the maps design and so this […] More

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    Samurai Armour Concept – Custom Texturing

    I have a deep appreciation of Japanese Edo period traditions and the aesthetic of Samurai has always been a source of inspiration. I wanted to have a go at styling some samurai armour however it’s important to note the 3D model was source externally. This concept is just a study of using custom textures, in […] More

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    Modular Display Technology – 3D Concept

    I wanted to visualise my idea of an advanced digital screen technology that is composed of individual components. The idea being one could use a single screen, or combine several increasing total screen size based on the users needs.These concepts were also inspired by Microsoft Windows “Surface” demos which highlighted their product with photo real […] More

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    Cyberpunk Architecture / World Building Concepts

    These sketchbook drawings were created in 2016 and represent the first set of illustrations focusing on large / complex urban cyberpunk scenes. Developing these scenes significantly helped me to develop a greater sense of spatial perception and how to compose 3D geometry. Each building is highlighted to add depth and empty white space in the […] More

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    Taiwan – Taipei and Kaosiung Trip Photography

    During this trip to Taiwan I travelled from North to South of the Taiwanese Island and stayed in the two largest cities of Taipei and Kaohsiung. Besides having a great time at the night markets, I spent a great deal of time exploring all the back alleys, interesting architecture and even venturing up some mountains […] More