The following series of Stable Diffusion AI renders were created to use as still frames in animation video for one of my cinematic musical scores. More
These flying drone AI are intended to add some unpredictable gameplay to the randomised map. Inspired by animals each has randomised metrics for speed, power, sight, etc. They detect for an actor (e.g. player or other drone) and if detected immediately start to fire line trace in the general direction. More
Built in Unreal Engine 4 I created this procedural level system that randomly generates based on a seed. All the props, foliage, etc are spawned in random quantities along with transforms assuring each generation is completely unique. The idea for this system is that the player can search and discover hidden props and use them […] More
The next step in my Atoms4D project was to build an underground city. I created modular building BP’s has homes/rooms with interactable doors. As you can see from these concepts, I was going for a more surreal aesthetic however I could have toned down the bloom and lens effects post processing for this environment. More
This is one of my earliest game dev projects utilising Unreal Engine 4 and Google Sketchup. The idea behind it was a large floating mothership that could cluster together to form cities. Each mothership is assembled by smaller modular habitable live pods that would be rented like hotels. At the time I was more interested […] More