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Atoms4D Infinite Map Concept – Procedural Level Design (Part 1)

Built in Unreal Engine 4 I created this procedural level system that randomly generates based on a seed. All the props, foliage, etc are spawned in random quantities along with transforms assuring each generation is completely unique.
The idea for this system is that the player can search and discover hidden props and use them to complete goals such as defending the territory from roaming AI.

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Atoms4D – (Part 2) Scifi Underground Neon City

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Atoms4D Infinite Map Concept – AI Drone Combat (Part 2)