
-
0 Shares24 Views
in AllStrength [Hip Hop Instrumental
-
40
0 Shares72 Views
in All, IllustrationAbyss WorldBuilding Shrines and Low Tech Structures
Featuring a large series of traditional shrines and cyberpunk stylised structures.These are some of the earlier worldbuilding illustrations that lated helped to develop the Abyss Series.The scale of each of these vary although it’s not entirely obvious without some contextual environments in the background to compare against. In some instances I’ve used ladders which helps […] More
-
3
0 Shares27 Views
in All, IllustrationFlat 2D Cityscape Digital Artwork / Puzzle
Projecting a cityscape onto a 2D plane was an interesting study vs my usual approach of conceptualising 3D geometry with perspective. Often times I like to use stairs to lead the eye around cityscape scenes for example.The flat buildings however take up significantly more canvas real estate as 2D shapes and thus iI as influenced […] More
-
9
0 Shares61 Views
in All, IllustrationAbyss Cyberpunk Shrines / Temples
These temples / shrines are part of a series exploring traditional architecture immersed into nature. I like the aesthetic of vines and tree branches intertwined with architecture to help balance man made geometry and more organic / serene landscape. These layouts inspired by calligraphy writing, the idea being what space behind key areas of the […] More
-
4
0 Shares47 Views
in All, IllustrationScifi Terrestrial Machines – Tarot Cards
A set of mechanical scifi calligraphy pen illustrations. Each card depicts a towering walking / flying machine navigation through sprawling cityscapes with no regard for the environment. Buildings and structures for example crumble under the weight and sheer size of these machines. More
-
0 Shares62 Views
in All, Illustration, MotionCyberpunk Parallax Animated Illustration
I wanted to have a go at turning one of my hand drawn illustrations into an animation piece. For this test I adopted a parallax approach essentially masking the composition onto separate layers that were animated (scaled) individually. Various post process effects also applied including some particle effects just to add a sense of further […] More
-
0 Shares72 Views
in All, Game Devlopment, Oxygen SimOxygen Sim – Biotope / Habitat Simulator [Dev Update #03]
The new Oxygen Sim update showcases a couple new tools added to the simulator. One such tool is the dynamic grass cutting system that allows players to trim grass with full control. This is technique commonly used by scapers as plants outgrow their tank, trimming grass is also a great way to improve the composition […] More
-
0 Shares34 Views
in All, Game Devlopment, Oxygen SimOxygen Sim – Biotope / Habitat Simulator [Dev Update #02]
This second update for Oxygen showcases added drone control functionality for a more intuitive experience. Players can pilot their drone and change cameras, scan areas, use gadgets and also place a wide selection of objects. Each time an object (e.g. a rock) is placed into the level, a random rotation / scale is selected automatically […] More
-
0 Shares40 Views
in All, Game Devlopment, Oxygen SimOxygen Sim – Biotope / Habitat Simulator [Dev Update #01]
Oxygen Sim is a PC game / simulator I’m working on that allows players to create aquascapes, terrariums and other variations of biotopes. This first update showcases a procedurally generated aquascape with rocks, aquatic plants and livestock. Key to the beauty of this simulation is a custom lighting setup which replicates conditions of a real […] More
-
8
UNetwork 'HIVE' – Cryptocurrency Dev Concepts, Branding & Community
UNetwork is a cryptocurrency Ethereum smart contract based platform with a strong localized foundation in Asia and goals to expand into a global market. This blockchain project caught my interest relative to its goal to reward content creators, moderators and general users. The idea being that by voting with “sugar”, users are given monetary incentive […] More
-
0 Shares52 Views
in All, IllustrationWorldBuilding Fantasy Map – Timelapse Artwork
Worldbuilding is about generating a world / story narrative that is often underpinned by visual media (e.g. film / games). This often includes custom designed maps and so I wanted to explore the process of generating an illustrative fantasy style map. There was no particular formula or planning behind the maps design and so this […] More