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in All, Illustration
Abyss WorldBuilding Shrines and Low Tech Structures
Featuring a large series of traditional shrines and cyberpunk stylised structures.These are some of the earlier worldbuilding illustrations that lated helped to develop the Abyss Series.The scale of each of these vary although it’s not entirely obvious without some contextual environments in the background to compare against. In some instances I’ve used ladders which helps […] More
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in All, Illustration
Flat 2D Cityscape Digital Artwork / Puzzle
Projecting a cityscape onto a 2D plane was an interesting study vs my usual approach of conceptualising 3D geometry with perspective. Often times I like to use stairs to lead the eye around cityscape scenes for example.The flat buildings however take up significantly more canvas real estate as 2D shapes and thus iI as influenced […] More
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in All, IllustrationAbyss Cyberpunk Shrines / Temples
These temples / shrines are part of a series exploring traditional architecture immersed into nature. I like the aesthetic of vines and tree branches intertwined with architecture to help balance man made geometry and more organic / serene landscape. These layouts inspired by calligraphy writing, the idea being what space behind key areas of the […] More
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in All, Illustration
Scifi Terrestrial Machines – Tarot Cards
A set of mechanical scifi calligraphy pen illustrations. Each card depicts a towering walking / flying machine navigation through sprawling cityscapes with no regard for the environment. Buildings and structures for example crumble under the weight and sheer size of these machines. More
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Oxygen Sim – Biotope / Habitat Simulator [Dev Update #03]
The new Oxygen Sim update showcases a couple new tools added to the simulator. One such tool is the dynamic grass cutting system that allows players to trim grass with full control. This is technique commonly used by scapers as plants outgrow their tank, trimming grass is also a great way to improve the composition […] More
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Oxygen Sim – Biotope / Habitat Simulator [Dev Update #02]
This second update for Oxygen showcases added drone control functionality for a more intuitive experience. Players can pilot their drone and change cameras, scan areas, use gadgets and also place a wide selection of objects. Each time an object (e.g. a rock) is placed into the level, a random rotation / scale is selected automatically […] More
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Oxygen Sim – Biotope / Habitat Simulator [Dev Update #01]
Oxygen Sim is a PC game / simulator I’m working on that allows players to create aquascapes, terrariums and other variations of biotopes. This first update showcases a procedurally generated aquascape with rocks, aquatic plants and livestock. Key to the beauty of this simulation is a custom lighting setup which replicates conditions of a real […] More
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in All, Illustration
Flying Vehicles Concept Art – Rough Sketches
These quick sketches were created to conceptualise some ideas for some racing game 3D models. Each concept is a study of shape / form to determine endless possibilities in style and class of vehicle. More
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in 3D Visualisation, All
Modular Display Technology – 3D Concept
I wanted to visualise my idea of an advanced digital screen technology that is composed of individual components. The idea being one could use a single screen, or combine several increasing total screen size based on the users needs.These concepts were also inspired by Microsoft Windows “Surface” demos which highlighted their product with photo real […] More
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in All, Featured, Photography
Taiwan – Taipei and Kaosiung Trip Photography
During this trip to Taiwan I travelled from North to South of the Taiwanese Island and stayed in the two largest cities of Taipei and Kaohsiung. Besides having a great time at the night markets, I spent a great deal of time exploring all the back alleys, interesting architecture and even venturing up some mountains […] More